Based in Panama City, Panama
February 2nd, 2021
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Our studio was founded in 2021 in Panama City, Panama. Although it was founded in that year, we already had the vision and the idea of what we wanted to do for a long time ago, which is to create innovative games with engaging gameplay and mechanics. We have always been passionate about the world of indie games, and we love to bring all scenarios to reality and see how they come to life on their own.
HistoryFirst Project - Trinity Archetype
Trinity Archetype is a roguelite, turn-based RPG we were not sure about how this would work so we made a quick prototype in a week to try the unique mechanics we wanted to see in these kind of games and it was a hit among the people that tried it, from there on the development started and continues to this day! Many changes have been made but those initial mechanics are still there and even better.
Trinity Archetype - Gameplay Trailer YouTube
There are far more images available for Machinator Corp, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Trinity Archetype on Steam
Get it here https:.
Team & Repeating Collaborator
Creative Director - Game Designer - Programmer
Contractor Lead Artist - Character Design
Assistant - Community Manager